LIGHT
4Galaxy Cleric
ATK:
1500
DEF:
600
View:
5290
If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.
Galaxy Cleric — Power Evaluation
Final Score: 69 ± 6 · Confidence: Medium
- Intrinsic: 67 · Deck: 71 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body, Recovery / Recursion
Why it scores here
Galaxy Cleric reliably converts a live hand into value. Its hand effect turns it into Xyz material for a Photon or Galaxy monster, and its Summon effect shuffles 5 Photon/Galaxy cards from the GY to draw 2. The combo sample shows it as a starter in 1 of 2 boards, and it is a single-copy card that is easy to run. The Level 4 1500 ATK body earns little on its own; the score comes from access and conversion, not stats. Its Summon effect needs 5 distinct named GY targets, so it is weak when the GY is thin, and it offers no interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Live from hand in 400/400 sampled decks, but the draw effect needs 5 distinct Photon/Galaxy GY targets (observed + text; as_starter 50%). |
| Combo & Conversion | 72 | Starts a board that reaches 3 end monsters and 3 bosses in the top example, with power_index 100 (observed). |
| Resource Economy | 58 | The GY-to-deck shuffle for 2 cards is a real refuel, but it costs 5 GY cards, so the net gain is modest (verified text + inferred). |
| Effect & Interaction | 8 | No negation, removal or hand-trap reach (verified text). |
| Material Utility | 62 | Level 4 LIGHT Spellcaster body that goes straight into Xyz as material, including from hand (verified text + observed in as_material 0%, inferred from text). |
| Resilience & Flexibility | 55 | The hand effect works from hand, but the GY effect is easy to shut down and is only usable once per turn (verified text + inferred). |
| Deck-Building Efficiency | 85 | Single copy, no garnet or lock, 3 legal copies, and used in the Photon/Galaxy core (observed deck stats). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Material body. Intrinsic ≈ 67, Deck ≈ 71, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand in nearly every Photon/Galaxy deck (400/400 sampled decks)
- Turns a hand card into Xyz material for Photon/Galaxy monsters
- Summon effect converts the GY into 2 new cards
- Single copy, no garnet, easy to run
Weaknesses
- Draw effect needs 5 distinct Photon/Galaxy GY targets
- No interaction (no negation or removal)
- Once-per-turn limits on both effects
- Heavily tied to the Photon/Galaxy theme
Counters / choke points
- GY-based interruption or GY disruption on the Summon effect (inferred)
- Negating the Summon trigger on the field (inferred)
Best use
Starter / Combo enabler, with a hand-to-material and GY-refuel draw. Decks: Galaxy Photon, Galaxy-Eyes, Tachyon. Suggested copies: 1.
Evidence & gaps
- Verified: Hand effect: attach to a Photon or Galaxy Xyz monster as material; Summon effect: shuffle 5 distinct Photon/Galaxy GY cards to draw 2; Once per turn for the card's effect, Level 4 LIGHT Spellcaster 1500/600; Legal in TCG, OCG and MasterDuel
- Observed: Present in 400/400 sampled decks, 1 copy on average; Starter in 1 of 2 recorded boards; power_index 100; Partners include Galaxy-Eyes Photon Dragon in 98% of decks
- Inferred: The GY effect is GY-dependent and weak early; The hand effect is the main route to Xyz material
- Data gaps: No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only Only 2 combo boards, so combo centrality is thin Frequency in the sample reflects the Photon/Galaxy theme, not intrinsic strength






